Final Fantasy the Love / Hate Relationship
It was the Best of Times, It was the Worst of Times
What can I say about Final Fantasy that hasn’t already been said? Aside from the fact that it is one of my favorite games and yet one of my most loathed games at the same time.
The thing that drives me nuts about the game is the amount of time involved in acquiring enough secret items and skills to survive the series of 10+ consecutive boss battles that seem to always end the series.
It makes me wonder how people who are not die hard Final Fantasy fans are supposed to know to get the Lion Heart, or Knights of the Round, to inflict enough damage to stand a chance of making it through some of the last battles.
It is a great series of games there will always be this level of frustration tied to it and the way the game is structured.
Level 5 Brings New RPGs to the PSP
PSP Gamers Waiting for Good RPGs May Be Rewarded
If you are PSP owner you are already aware of the shocking lack of RPG titles for the Playstation hand held. Sony which is well known for it’s releases of hit role playing games for it’s system has been surprising lacking in the area when it comes to the PSP.
With the excerption of Final Fantasy Crisis Core fans have been left salivating for their favorite playstation genres on the PSP handheld.
Well the wait maybe over with the announcement that Level 5 will be bringing some new RPG titles to the PSP system. There is a great article on IGN which outlines the details on what we know so far.
Hopefully this will be the end to the dry spell we have experience thus far.
Too Human, Too Little, Too Late, Too Bad
After Years of Hype Too Human Falls Flat with Critics
It’s a shame when a game that shows a lot of potential doesn’t live up to the expectations that have been created over the years. Too Human is a good example of the game that is fun to play, and shows promise but always seems to leave you with a feeling that there is something fundamentally lacking from the title.
I had a chance to play the Too Human demo a few weeks ago and this was the feeling I was left with. While the game was fun and offered a good mix of action based RPG play it didn’t quiet spur me to jump off the couch and go out to reserve the title.
The game play concepts are solid and in a way are reminiscent of the style of Phantasy Star Online. That seemed like it could sky rocket the game to success when you looked at the popularity of the PSO series.
After checking around for reviews online I am glad that I saved my $60 for beer money, as it seems my initial feelings have been confirmed by several different critics. While everyone will admit that the game is fun, it leaves people wanting more out of the core game play. This is not to say the game is bad, it just doesn’t deliver in the same style befitting the Silicon Knights.
My biggest complaint would be the reported 10 hour playtime which is a shame even for a platform title. With the quality of most current generation games, ten hours is considered “short” at best and is unacceptable for an RPG.
Silicon Knights has reported that this game will be a Trilogy that picks up where the first story left off. Hopefully future releases of the title will address the issues that have kept this game from receiving the praise it deserves.
To read the full review checkout the Wired article here: Review: Too Human More Potential Than Payoff
The BEST Looking “FREE to Play” 3D MMORPG List
Aye Candy! The Visually Appealing FREE MMORPG List
UPDATED 08/18/2008 - Updated Games and Links, added 10 new games! ^_^
UPDATED 05/31/2008 - Added 25 NEW Games and an Anime / Kid Friendly section to the list. Thanks for checking it out! Any feedback on the list is appreciated! ^_^
The BEST Visual, “Free to Play” MMORPG List:
2008 “Free to Play” MMORPGS

Neo Steam
04/11/2008
http://www.neosteam.com/
Global Rating:

Requiem Bloodymare
03/15/2008
http://www.playrequiem.com/
Global Rating:

Cabal Online
02/01/2008
http://www.cabalonline.com/
Global Rating:

Savage 2
01/16/2008
http://savage2.s2games.com/main.php
Global Rating:
2007 “Free to Play” MMORPGS

Talisman Online
12/18/2007
http://www.talismanonline.com/
Global Rating:

Shaiya
11/26/2007
http://shaiya.aeriagames.com/
Global Rating:

World of Kung Fu
11/XX/2007
http://www.worldofkungfu.com/
Global Rating:

Age of Armor
10/20/2007
http://www.aoaus.com/
Global Rating:

Fury – Age of the Choosen
10/16/2007
http://www.unleashthefury.com/
Global Rating:

Zu Online
09/15/2007
http://zu.igg.com/
Global Rating:

Exteel
09/12/2007
http://www.exteel.com/us/
Global Rating:

Xiah Rebirth
08/17/2007
http://xiah.gamescampus.com/
Global Rating:

Metin 2
07/27/2007
http://www.metin2.us/
Global Rating:

Sword of the new World
06/27/2007
http://www.swordofthenewworld.com/
Global Rating:

2 Moons
06/15/2007
http://2moons.acclaim.com/
Global Rating:

Regnum Online
05/24/2007
http://www.regnumonline.com.ar/
Global Rating:

Perfect World
05/XX/2007
http://www.perfectworld.com.my/
Global Rating:

Dungeon Runners
05/24/2007
http://www.dungeonrunners.com/
Global Rating:

Mo Siang Online
03/27/2007
http://ms.runup.com.my/EN/top.php
Global Rating:

Tantra
03/15/2007
http://www.tantra.ph/
Global Rating:

Corum
02/15/2007
http://corum.gpotato.com/
Global Rating:

Last Choas
01/01/2007
http://lastchaos.aeriagames.com/
Global Rating:
2006 “Free to Play” MMORPGS

Voyage Century Online
12/22/2006
http://vc.igg.com
Global Rating:

INFINITY online
10/12/2006
http://www.gametribe.com/gt/infinity.do
Global Rating:

ArchLord
10/03/2006
http://www.archlordgame.com/
Global Rating:

Rappelz
10/02/2006
http://rappelz.gpotato.com/
Global Rating:

Hero Online
07/31/2006
http://hero.netgame.com/
Global Rating:

DEICIDE - The War against Evil
06/12/2006
http://deicide.ongameport.com/
Global Rating:

Dark and Light
06/XX/2006
http://www.darkandlight.com/
Global Rating:

The legend of Ares
05/12/2006
http://legendofares.netgame.com/
Global Rating:

RYL2 (Risk Your Life 2)
05/01/2006
http://www.ryl2.com.my/
Global Rating:

RF Online
02/21/2006
http://www.rf-onlinegame.com/
Global Rating:

9Dragons
01/30/2006
http://9dragons.acclaim.com/
Global Rating:
2005 “Free to Play” MMORPGS

KAL online
12/31/2005
http://www.kalonline.com/
Global Rating:

Rakion
12/01/2005
http://rakion.softnyx.net/
Global Rating:

Silkroad Online
11/11/2005
http://www.silkroadonline.net/
Global Rating:

Supreme Destiny
08/22/2005
http://sd.e-games.com.my/
Global Rating:

Risk Your Life
06/21/2005
http://www.ryl.com.my/
Global Rating:

Thang online
06/10/2005
http://thang.ongameport.com/
Global Rating:

Ran Online
02/21/2005
http://ranonline.e-games.com.ph/
Global Rating:

A3
01/21/2005
http://games.sify.com/mmog/a3/
Global Rating:

Gate to Heavens
01/14/2005
http://www.gtheu.com/
Global Rating:

Martial Heroes
01/11/2004
http://www.martialheroes.com/
Global Rating:
2004 - 2000 “Free to Play” MMORPGS

Knight Online
12/31/2004
http://www.knightonlineworld.com/
Global Rating:

Khan ABsolute Power
12/31/2004
http://www.mirinae.com/khan_us/
Global Rating:

Priston Tale
XX/XX/2001
http://eng.pristontale.com/
Global Rating:
Anime & ”Kid Friendly” Themed MMORPGs

Wonderland Online
04/09/2008
http://wl.igg.com/
Global Rating:

Holic Online
12/27/2007
http://holic.netgame.com/
Global Rating:

Secret of Solstice
12/07/2007
http://www.outspark.com/solstice
Global Rating:

Asda Story
12/06/2007
http://asda.gamengame.com/
Global Rating:

Luminary: Rise of the GoonZu
11/20/2007
http://luminary.ijji.com/
Global Rating:

Fiesta
06/20/2007
http://fiesta.outspark.com/
Global Rating:

Tales of Pirates
03/15/2007
http://top.igg.com/
Global Rating:

Scions of Fate
02/07/2007
http://fate.netgame.com/
Global Rating:

Ghost Online
12/21/2006
http://go.gameflier.com.my/
Global Rating:

Trickster
07/24/2006
http://trickster.ntreev.net/
Global Rating:

Nostale
07/10/2006
http://www.nostale.co.uk/
Global Rating:

Goonzu Online
04/26/2006
http://global.goonzu.com/
Global Rating:

Rose Online
12/01/2005
http://www.roseonlinegame.com/
Global Rating:

Domo
09/03/2005
http://domo.aeriagames.com/
Global Rating:

Seal Online
12/10/2004
http://www.sealonline.com/
Global Rating:

FlyFF
08/XX/2004
http://flyff.gpotato.com/
Global Rating:

Mabinogi
06/22/2004
http://mabinogi.nexon.net/
Global Rating:

Maple Story
04/29/2003
http://maplestory.nexon.net/
Global Rating:
Recommended Retail Titles
TBA “Free to Play” MMORPGS
Warrior Epic
TBA
http://www.warriorepic.com/
Global Rating:
Rohan Online
TBA
http://www.playrohan.com/?page=home
Global Rating:
PlaneShift
TBA
http://www.planeshift.it/
Global Rating:
Pristontale 2
TBA
http://www.pt2.co.kr/
Global Rating:
Need to Source MMORPGs
Ferentus
MMORPG Guide 03 - Character Stats, Traits, & Attributes
Raining STATS & Troggs!
Welcome back to Pseudo Rant and Part 3 of the MMORPG Guide! Today I am going to cover common RPG stats and the races and classes they are commonly associated with.
In Part 2 of the MMORPG guide I went into detail on the different races and classes found in RPGs and MMORPGs. We will now cover the next area of importance which is character stats. Character stats can be understood by thinking of them as “traits” that are common to a race or class in a game.
For example, without having much background on RPGs a person should be able to deduce that a Warrior will probably be stronger than other classes. In an RPG or MMORPG this “Strength” trait is dictated by the “Strength” attribute or “stat”.
This sounds pretty straight forward and for the most part it is, although some traits are not exactly as easy to discern, especially when it comes down to traits for races and classes. Because of this, I am going to take a look at common traits and give a brief explanation of each.
I will try to cover common implementations of these traits as they are found in most games. As I have stated in previous guides always research the game you are playing to fully understand the way traits are implemented in each particular game.
Common RPG Stats
Below is a list of common “Stats” or traits that can be found in almost all MMO/RPGs. Continue reading below for an explanation of what each stat normally affects, and the classes those traits are commonly associated with.
I have organized the list from the most common traits found in games to the least common. If you are familiar with MMORPGs already you have probably had some experience with each of these stats.
[Also note the abbreviations next to each stat. This is how people will commonly refer to these traits in game. The abbreviations will help you identify when people are referring to character stats in game.]
Strength [STR]
Endurance [END]
Stamina [STA / STAM]
Constitution [CON]
Dexterity [DEX]
Agility [AGI]
Vitality [VIT]
Intelligence [INT]
Spirit [SPR / SPI]
Defense [DEF]
Fortitude [FORT]
Damage [DMG]
Healing
Speed
Critical [CRIT]
Wisdom [WIS]
Charisma
Will
Reflex
Strength [STR] - Strength as the name would imply will dictate how strong a character is. This can be implemented in several different ways in games. Most commonly, strength will dictate the amount of damage a character does when they attack. It can also affect the amount of health points [HP] a character has or how much a character can carry. [If the character is governed by weight limits in a game.]
Most often Strength will only affect the amount of damage a character does when they attack with traits like health points, and defense being dictated by other traits listed below. The most common conditional feature of this trait is that strength will only affect melee damage in combat, and will usually not apply to ranged attacks or magic attacks.
Classes you are likely to see spec’ing in strength [Distributing points into specializations for your class.] include Warriors, Gladiators, Fighters, Paladins, Rogues, Assassins, Druids, Shamans, Hunter, Tamers and any other classes that are dependant on Melee damage when fighting. The primary classes that use the Strength attribute are Warriors, Gladiators, Fighters and Paladins.
Endurance [END] - Endurance is usually a measure of how well a character can hold up against damage. This is most often associated with health points and defense. Stats like Armor Factor [AF] [another type of defense] and block rate may also be affected by this trait depending on the game, but are usually dictated by other stats listed below.
The most common application of Endurance is increasing a characters total health points.
Once again this is a very important stat to Warriors, Gladiators, Fighters, and Paladins who rely on their higher HP and high defense rating to withstand attacks. This is part of what makes them an ideal “tanking” class as mentioned in PART 2 of my guide which covered Races and Classes.
Stamina [STA | STAM] - Stamina is another adaptation of Endurance. Refer to the description above for more information.
Stamina like Strength can sometimes dictate the amount of weight a character is able to carry. As always refer to game specific documentation to see how each stat applies to characters in the game you are playing.
Constitution [CON] - Constitution is also similar to Endurance and Stamina. All these stats are primarily responsible for how much health or “HP” a character has. I am listing common variations of ways people refer to these stats so if you hear someone say “END” or “CON” in game, you understand they are not talking about “Ending Something” or “Conning Someone”.
Agility [AGI] - Agility is a stat that is most commonly associated with specialized attack classes. Agility will normally affect a character’s Crit rate [Critical attack], and the ability to parry and dodge attacks. In some games a higher agility will also enable a character to increase their movement speed.
Classes that require high Agility are usually Rogues, Assassins, Thieves, Archers, Marksman, Hunters, and some types of Fighters and Warriors. [Depending on the character build the player is creating.] This trait is most commonly utilized by Rogues, Assassins, and Thieves because of the nature of their attacks, and their ability to defend through dodging.
Dexterity [DEX] - Depending on the implementation of this trait in a game, Dexterity can be very similar to Agility or very different. If the implementation of this trait is similar to Agility check the section above for more detailed information.
Otherwise Dexterity can refer to the stat which governs accuracy and critical rate for classes with ranged physical attacks. This will usually apply to classes like Archers, Marksman, Hunters and the like.
In addition to accuracy and critical rate, Dexterity will usually increase ranged attack power also. As mentioned above this will usually only apply to “physical” ranged attacks as opposed to magic attacks that mages and warlocks may use.
In some cases Dexterity will also contribute to the ability to Dodge and Parry. This is another reason this stat is closely related to agility.
Vitality [VIT] - Vitality is another stat that is very similar to Endurance [END], Stamina [STA] and Constitution [CON]. Unlike those stats Vitality can also govern the ability to quickly regenerate hit points [HP] and magic or mana [Magic Points - MP].
In a lot of cases Stamina, Constitution and Endurance can also affect how quickly a character can regenerate HP, but it does not normally affect MP regeneration.
Because of this regeneration trait, coupled with the potential for increased hit points and mana, this is a desirable trait for magic users. Mages and Warlocks would not usually invest in this stat because of the benefits gained from other stats which apply to damage dealing magic.
Usually Healing and Support classes like Priests, Clerics, Druids, Shamans and Paladin will invest points into raising their Vitality.
Intelligence [INT] - Intelligence is another trait favored by magic users. Intelligence is most commonly associated with the total amount of “mana” or magic class has. It will sometimes also contribute to mana regen [regeneration] and the chance for critical strikes with spells.
Because of the fact that it provides increased MP [magic points] and a chance to crit this stat is favored by damage dealing magic classes. The increased magic points can also be appealing to Healing and Support classes that cannot afford to run out of mana at a critical moment. Although these classes usually tend to favor mana regeneration over a large mana pool because of the play style of the class. ["Healing Efficiency"]
Intelligence stat points are most commonly favored by Mages, Warlocks Shamans, and Druids to increase the total amount of MP the character has. Other classes that will also rely on INT are Priests, Clerics, Hunters, Tamers and Paladins, although Mages and Warlocks seem to be the most common.
Spirit [SPR | SPI] - Spirit is another trait that can be implemented numerous ways depending on the game it is found in. Most commonly Spirit will contribute to the amount of MP a character has and the speed at which the characters mana will regenerate. Usually the higher the Spirit stat is for a character the faster they can regen MP.
In some games Spirit can also increase magic damage and critical rate. While this trait would be appealing to most magic users you will usually find Healers and Support classes upping their Spirit stats.
Spirit is most commonly used by healers such as Priests, Clerics, and Paladins. Depending on the game you may also find Druids, and Shamans investing in Spirit also.
Defense [DEF] - Defense rating is usually more of a gear based trait than a character stat when it is found in games. Aside from native abilities of races and classes, gear can also provide a significant stat boosts to characters. This is true for most MMORPGs.
A lot of Defense stats you see in games will be provided by the type of armor a character is using. The higher the Defense rating the less damage a character will take when they are being attacked.
Because of this you will usually find tanking classes trying to acquire as much defense as possible. Not only does this make them a more efficient tank, it increases their survival rate if they are in a party that is short on healers.
Other classes you may find investing into Defense are Warriors, Gladiators, Fighters, Paladins, Druids, Shamans, Hunters and Cleric. While it is in the best interest of every class to have a high defense rating you usually need to pick one stat over another. In these cases specialized fighting and magic classes will usually pick stats that offer multiple benefits to their character which may not include defense stats.
Fortitude [FORT] - Fortitude is similar to Strength, Endurance, Stamina, and Constitution. It is closely related to these traits because it will usually increase the total amount of HP a character has, and can sometimes increase the characters Strength and ability to carry weight. It can also affect defense rating in some cases.
More often than not FORT will provide increased HP to a character. Though once again, it is very dependant on the game you are playing. For a more in-depth explanation of “Fortitude” read the sections on Endurance, Stamina, and Constitution.
Fortitude is a very important stat to Warriors, Gladiators, Fighters, and Paladins who rely on their higher HP and higher defense rating to withstand attacks.
Damage [DMG] - Damage is another stat that is commonly associated with weapons or armor based stats. While it can be similar to strength, it is not usually found in a character’s native stats.
Damage can refer to the amount of physical or magical damage a character can do. Gear that provides stat boosts to damage will allow a character to deal more damage as the trait is increased.
Because dealing damage is what most classes strive to do, this stat is commonly utilized by many players. Physical damage seems to benefit classes like Warriors, Gladiator, Fighters, Rogues and Assassins the most, where magical damage is very useful to Mages and Warlocks.
Because “Damage” is such a universal stat you will find that most classes tend to invest in this trait.
Healing - The Healing stat is similar to the “Damage” stat in the fact that it is also usually a trait that is provided by weapons or armor and not native to a character’s base stats.
As you may have guessed the Healing stat is most commonly utilized by Healing and Support classes. The reason additional Healing power is useful is because it allows the Healers mana to last longer than it normally would. This is the same reason a Healer may spec in high Spirit points also, for “healing efficiency”.
Because of the additional benefits of a higher Healing stat you will usually find Priests and Clerics investing into this trait. But because it is such a useful bonus it is not uncommon to find other support classes like Druids, Shamans and Paladins spec’ing into this also.
Speed - Speed is another trait that you may, or may not find in most games. As the name implies, speed governs that rate at which a character can run. This can be very useful in certain games where a good deal of time can be spent moving from Point A to Point B.
Speed is similar to agility in the fact that, Agility can also affect a player’s running speed. The difference is Agility usually offers additional benefits, where speed tends to govern that one trait.
Being able to move fast in a combat setting is beneficial to classes that have a lower armor rating and defend themselves through combat tactics like Dodging, Parrying and Kiting [Luring an enemy]. Because of this, “speed” is a preferred trait for Rogues, Assassins, Thieves, Archers and Marksman. Although all classes will benefit from being able to move faster.
Critical - As mentioned above “Critical Rate” or “CRIT” determines how often powerful attacks are occur during normal attacks. A critical strike is a random hit that deals more damage than usual to an enemy. “Critical” attacks are normally double the power of a standard attack, or more.
All MMORPGs have critical attacks, yet they are all implemented slightly different depending on the game. More often than not, Crit’ is measure of a percentage that can be improved through weapons, armor and other base stats listed above.
The primary stat that usually lends itself to critical attacks is Agility. It can sometimes also be influenced by secondary traits like Dexterity, Intelligence, and Spirit.
There are two main types of critical strikes, those that occur from physical attacks and those that occur from magical attacks. Rogues and Archers tend to utilize this stat the most on the physical damage side, where Mages and Warlocks tend to utilize this the most on the magic side.
Wisdom - Wisdom is similar to Intelligence and Spirit in that it affects magic traits and stats. Wisdom can increase the damage of spells, raise the total amount of MP a character has, and increase mana regeneration and critical chance.
Wisdom is another stat that you may, or may not find in many MMORPGs. This trait is usually found in single player games as Wisdom can be implemented in many different ways.
Being a stat that governs the affects of magic and spells Wisdom is an appealing trait to classes like Mages, Warlocks, Priests and Clerics.
Charisma - Charisma is a trait that is usually only found in single player RPGs. The reason being that Charisma is usually a stat that governs how well other characters in a game like a person.
Because MMORPGs consist of real life players you cannot invest points into this stat because you as a player are in control of your Charisma [or lack there of]. It is usually easy to make friends in MMORPGs, just treat others as you would like them to treat you and this will usually make you feel as though you have high Charisma, whether you can invest in this stat or not.
Charisma is looked at as a universal trait since it does not usually make or break a character one way of another. It mainly dictates your ability to interact with NPCs which is why it is commonly found in single player RPGs. Because of this, no one class is commonly found using this stat.
Will - Will is another stat that is similar to Wisdom in that it governs the affects of magic and spells.
If you are playing a game where “Will” is listed as a trait you should refer to the documentation for that game to find out the specifics.
As a stat that usually governs magic attributes, Will is commonly favored by Mages, Warlocks, Clerics, Priests and any other magic dependant classes.
Reflex - Reflex is another stat is not commonly found in MMORPGs. It is usually found in single player RPGs and is similar to “Agility” for the benefits it provides.
See the above sections for more information on Agility, Dexterity and Speed.
Being similar to Agility, “Reflex” is preferred by classes with specialized combat styles like Rogues. Assassins and Thieves may also find this trait useful as it can pertain to lock picking abilities which are commonly used by these classes.
That covers the basics of most common stats or traits that are found in MMORPGs. Because stats are used in so many different games and implemented in so many different ways it is hard to accurately describe them for every situation.
If you feel I have misrepresented a stat or need to add additional information about it, please feel free to comment on my blog so I can continue to improve my guides so that they are useful to old and new players a like.
In the previous sections I have outlined what classes tend to benefit the most from certain stats or traits. In the following section I will take a closer look at how these base character stats pertain to different Races to give you a better idea of what to look for when creating a character.
Stats Common to Race
Just like some stats are favored by certain classes, the same can be said for base stats with certain Races.
In almost all MMORPGs each race with have different advantages and draw backs. Because of this fact picking a race that is both visually appealing, and beneficial to potential classes is very important.
If you are a casual player and are just looking to create a character that is fun to play this may not be as much of a concern to you, but if you are a serious player looking for a competitive edge, this is something you need to be aware of.
You can’t get blood from a stone in the same way that you can’t make a certain Race or Class into something they’re not. This can be seen in games like World of Warcraft where certain Races are limited to specific classes. Another example of this is traditionally you are not going to turn a “Light Elf” into a nasty PVP Warrior.
It’s hard to give an exact example so just keep this in mind when choosing a race. Orcs will never be good Priests, Light Elves will never be great Warriors, Humans will never be good shape-shifters, etc.
These are all generalizations, but they are supposed to get you thinking about how different Race based stats and traits will affect the class you ultimately decide to player.
Keep this in mind when reading through the following sections since I outline stats that are “usually” common to each Race. Check the list below for a summary and brief explanation for each race that I discussed in Part 2 of this guide.
Orc
Troll
Dwarf
Gnome
Elf
Light Elf
Dark Elf
Human
Humanoid
[As with all Races, Classes, Stats and Skill based information I have presented so far, these are generalizations that may not pertain to all games. These generalizations are based on common MMO/RPG implementations. Always do your research before creating a character to ensure you are happy with the end result.]
ORCS - Well known for their brutality on the battle field and their high survival rate, Orcs are usually associated with the following traits (stats):
COMMON TRAITS
Strength [STR]
Endurance [END]
Stamina [STA STAM]
Constitution [CON]
Defense [DEF]
Fortitude [FORT]
TROLLS - Well known for their mettle and recovery abilities, Trolls are usually associated with the following traits (stats):
COMMON TRAITS
Strength [STR]
Endurance [END]
Stamina [STA STAM]
Constitution [CON]
Vitality [VIT]
Intelligence [INT]
Spirit [SPR SPI]
Fortitude [FORT]
DWARVES - Well known for their mettle and crafting abilities, Dwarves are usually associated with the following traits (stats):
COMMON TRAITS
Strength [STR]
Endurance [END]
Stamina [STA STAM]
Constitution [CON]
Vitality [VIT]
Intelligence [INT]
Spirit [SPR SPI]
Defense [DEF]
Fortitude [FORT]
Wisdom [WIS]
GNOMES - Well known for their ingenuity and crafting abilities, Gnomes are usually associated with the following traits (stats):
COMMON TRAITS
Dexterity [DEX]
Agility [AGI]
Vitality [VIT]
Intelligence [INT]
Spirit [SPR SPI]
Speed
Wisdom [WIS]
Reflex
ELVES - Well known for their specialized combat and magic abilities, Elves are usually associated with the following traits (stats):
COMMON TRAITS
Dexterity [DEX]
Agility [AGI]
Vitality [VIT]
Intelligence [INT]
Spirit [SPR SPI]
Speed
Wisdom [WIS]
Reflex
LIGHT ELVES - Well known for their bow skills and support magic, Light Elves are usually associated with the following traits (stats):
COMMON TRAITS
Dexterity [DEX]
Agility [AGI]
Vitality [VIT]
Intelligence [INT]
Spirit [SPR | SPI]
Speed
Wisdom [WIS]
Reflex
DARK ELVES - Well known for their assassination skills and black magic abilities, Dark Elves are usually associated with the following traits (stats):
COMMON TRAITS
Strength [STR]
Dexterity [DEX]
Agility [AGI]
Intelligence [INT]
Spirit [SPR SPI]
Speed
Wisdom [WIS]
Reflex
HUMANS [HUMANOIDS] - Known for being one of the most well rounded races, Humans are usually associated with the following traits (stats):
COMMON TRAITS
Strength [STR]
Endurance [END]
Stamina [STA | STAM]
Constitution [CON]
Dexterity [DEX]
Agility [AGI]
Vitality [VIT]
Intelligence [INT]
Spirit [SPR SPI]
Defense [DEF]
Fortitude [FORT]
Speed
Wisdom [WIS]
Will
Reflex
As you can see there are many base stats associated with each race. The main point of this section is to give you a general idea of common stats, and express why it is important to research races and classes when creating a character in an MMO/RPG.
Always do your homework so know what to look for when creating a character in each game you play.
Thanks again for sitting through another Pseudo Rant! I hope you enjoyed Part 3 of the MMORPG Guide.
Please check back for Part 4 of this Guide where I will cover the in-game details of MMORPGs. Topics will include being a lowbie, weapons and armor, buffs and magic, enchants, trade skills, leveling and guilds and much, much more!
